Everything else in The Division 2
Any tidbit that doesn't fit into another page goes here.
Once you unlock Otis Sykes in the base of operations, you can do daily and weekly bounties. There are perks to unlock more bounties and bounties of large difficulty. Year one pass holders will get an extra weekly bounty.
- Target Intel (max 50)
- Information gathered on Bounties across the city
- E-Credits (max 1'000'000'000)
- Standard JTF currency used to purchase equipment from vendors and for other JTF services.
There are keys for the general world and keys for the DZ. They both work the same, as in they allow you to unlock certain special loot boxes. The normal keys are split into factions and can be found in various locations across the map. Look for small boxes mounted against the wall, often in places where you find other loot as well. DZ keys you can get from enemy kills.
You can find components, food and water throughout the map. These are then used to supply settlements or controlpoints to complete projects or boost some perks. There are places where you can find large quantities and where it respawns regularly.
Random loot items you can find that can be sold for money.
- Stuffed Animal
- Sewing Kit
- Kid's Jacket
- Kid's shoe
- Kid's sock
- Small Diamond
- Silver Bracelet
Enemies can have weak points. They usually look like a rad pouch or the likes. Hitting those will give you a yellow indicator and if you hit it often enough the weakpoint will detonate. This can result in an instant kill or other effects, depending on the enemies.
You can get apparel caches in The Division 2, of which there are two types. The standard and event apparel caches.
Standard apparel caches can't be bought and only gotten through gameplay. However the items that drop in those aches individually can be bought in the store. There also can be duplicate items in those apparel caches.
The event apparel caches are different. They are only around for a specific time frame. You can get them the same way as standard ones, except there will never be a duplicate item in them and on top of that, you can buy them with real world currency. Once the event is over, the items that were available in it, become part of the standard apparel caches, so they can be gotten from standard caches or bought individually.
All apparel caches contain only cosmetic items.
You can find people in the world who will join you in the Base of Operations to enable certain services.
Allows for crafting.
Access to Clans.
Access to the Dark Zones.
Access to the shooting range. From the southern main entrance go through the entrance hall, then take a left and the next corridor to the right. The shooting range is through a door on your right.
Access to bounties. There is also a perk that allows for harder bounties.
Probably access to upgrading/rerolling equipment.
If you had the unfortunate luck to run into these guys, then you know what they can do.
Weapon: Assault Rifle
They mostly come out at night... mostly. No, but seriously, they really do mostly come out at knight. Hide your kidneys. - Agent Kelso
- The Underground Assault archetype prefers to fight from behind cover, and move cover-to-cover to avoid enemy fire.
Analysis of the toxic gas these guys use has been mostly inconclusive, but whatever it is, I don't really think our masks are up to the challenge of filterin it out. Maybe don't get caught up in it? - Coop Dennison
- The Underground Thrower archetype prefers to fight from cover while tossing toxic gas grenades.
- Shooting the Thrower while they prepare a grenade causes it to drop and light themselves on fire.
- Destroying their grenade pouch causes it to explode.
Medieval motherfuckers. See, this is why our decision to live above the ground floor was such a good idea. Nobody wants to be beaten with a flail. - Odessa Sawyer
- The Underground Tank archetype is a heavily armored behemoth who swings his chainsaw at anything in his path.