Weapon Mods in The Division 2

WARNING: This information is from the beta version of The Division 2 and is subject to change. Take it with a grain of salt, thank you.

Weapon mods can be crafted in the Base of Operations or rewarded through perks and projects. Once you have them, you can use them in as many weapons as you want. Each mod has a positive and a negative effect. Mods fit on guns depending on slots they have, calibers and rail lengths.

This list is incomplete and subject to change.

Top rail mods

  • 552 Holo Sight (long), +10% Accuracy, -15% Optimal range
  • Acog Scope (4x) (long), +25% Optimal Range, -15% Critical Hit Damage
  • EXPS3 Holo sight (short and long), +20% Damage to Elites, -50% Headshot Damage
  • M5Xi 15x Scope (long) for Sharpshooter Rifle only
  • Open Iron Sights (?), +25% Accuracy, -20% Stability
  • PRO Red Dot Sight (short and long), +20% Stability, -30% Optimal Range
  • Reflex Sight (short and long), +20% Critical Hit Damage, -15% Accuracy
  • VX1 Scope (long), +20% Headshot Damage, -20% Reload Speed

Underbarrel mods

  • Angled Grip (short and long), +10% Stability, -8% Accuracy
  • Laser Pointer (short and long), +15% Critical Hit Chance, -10% Stability
  • Short Grip (long), +15% Critical Hit Damage, -15% Reload Speed

Magazines

  • Counter-Clockwise Tubular Spring (tubular), +20% Damage to Elites, -15% Optimal Range
  • Extended .45 ACP Mag, +12 Extra round, -15% Stability
  • Extended Pistol Mag (sidearm), +11 Extra Rounds, -20% Accuracy
  • Field Pistol Mag (sidearm), +30% Optimal range, -10% Critical Hit Chance
  • Flexible Tubular Spring (tubular), +30% Reload Speed, +20% Critical Hit Chance
  • Force Feed .45 ACP Mag, +10% Damage to Elites, -10% Optimal Range
  • Heavy Spring 9mm Mag (9mm smg), +20% Critical Hit Damage, -15% Stability
  • Light Extended 7.62 Mag, +30 Extra round, -5% Weapon Damage
  • Mended Marksman Mag (7.62), +20% Optimal Range, -10% Reload Speed
  • Nimble Link Belt (belt-fed), +10% Rate of Fire, -20% Stability
  • Oversized 9mm Mag (9mm smg), +15 Extra round, -20% Reload speed
  • Precision 7.62 Mag, +15% Headshot Damage, -10% Damage to Elites
  • Speed Loading Revolver Drum (revolver), +30% Reload Speed, -5% Damage
  • Sturdy Extended 5.56 Mag, +30 Extra rounds, -25% Reload Speed
  • Sturdy Marksman Mag (7.62), +20% Stability, -10% Critical Hit Damage
  • Tactical 5.56 Mag, +15% Critical Hit Damage, -10% Optimal Range
  • Tactical Small Pouch (belt-fed), +25% Reload speed, -15 Extra rounds

Muzzle Devices

  • Compensator 5.56, +20% Stability, -10% Accuracy
  • Flash Hider 9mm, +20% Critical Hit Damage, -10% Stability
  • Large Suppressor 7.62, +20% Accuracy, -5% Damage to Elites
  • Loud Vent Brake 7.62, +20% Optimal Range, -10% Stability
  • Muzzle brake .45, +10 Damage to Elites, -15% Stability
  • Muzzle brake 5.56, +10 Damage to Elites, -15% Stability
  • Omega 5.56 Rifle Suppressor, +20% Stability, -20% Optimal Range
  • Osprey 9 Suppressor (9mm), +20% Critical Hit Chance, -10% Rate of Fire
  • Small Suppressor .45, +20% Accuracy, -15% Optimal Range

Uncertain location mods

  • Compact Couple Small Laser Pointer (non-rail couplings), +10% Critical Hit Chance, -5% Accuracy