Weapon Talents in The Division 2

WARNING: This information is from the beta version of The Division 2 and is subject to change. Take it with a grain of salt, thank you.

Talents are split into active, passive and holster. Active ones sometimes have a requirement, and are activated through some kind of action. Passive are just always active on this weapon. Holster ones are like active but they are active while the weapon is in the holster or equipped.

There might be some way to re-roll talents, but this is not clear yet. It's also not certain if only certain types of weapons get certain talents.

Active

  • First Blood (8x or higher scope): First Shot fired from a full magazine has increased body damage
  • Preservation (5 shields or more): Killing an enemy repairs 5% armor over 3s. Headshot kills improves the repair
  • Frenzy (4 shields or less): Reloading from empty grants +25% weapon damage and +25% rate of fire for 10s
  • Eyeless: Deal +10% weapon damage to blinded enemies
  • Perpetuation (5 or more batteries): Headshot kills grant +5% skill duration for 5s
  • Killer (5 or more crosshairs): Killing an enemy with a critical hit grants +50% critical hit chance for 5s
  • Ranger (4 or less batteries): Every 10m you are from the target grants +2% weapon damage
  • Vindictive (4 or less crosshairs): Killing an enemy with a status effect applied grants all group members within 15m +20% critical hit chance for 10s
  • Measured: The top half of the magazine has a +15% rate of fire and -20% weapon damage. The bottom half of the magazine has -25% rate of fire and +20% weapon damage
  • Unhinged: Receive +10% weapon damage at the cost of -50% weapon handling
  • On Empty (4 or more shields): Reloading from empty grants +30% weapon handling for 10s
  • Pummel (4 or more crosshairs): 3 consecutive body shot kills refills the magazine and grants +50% weapon damage for 7s
  • Spike: (5 or more batteries): Headshot kills grant +25% skill damage for 10s
  • Breadbasket (5 or more crosshairs): Landing body shots adds a stack of bonus +5% headshot damage to the next headshot for 10s. Max stack is 10
  • Strained (5 or less crosshairs): +10% critical hit damage is gained for every 5% of your armor that is depleted

Passive

  • Stable: +15% Stability
  • Distance +15% Optimal range
  • Accurate: +15% accuracy
  • Allegro: +10% rate of fire
  • Fast Hands: Critical hits add a stack of 3% reload speed bonus. Max stack is 20.
  • Extra: +10% magazine capacity
  • Jazz Hands: +10% reload speed
  • Sadist: Deal +10% weapon damage to bleeding enemies
  • Optimized +15% weapon handling
  • Ignited: Deal +10% weapon damage to burning enemies

Holster

  • In Rhythm: While equipped, enemy kills can reduce active skill cooldowns
  • Cannon: While equipped, this weapon increases throwing distance by 10%
  • Overlap: While holstered, this weapon's handling talent is applied to the currently active weapon
  • Greased: While holstered, this weapon increases weapon swap speed by 10%
  • Rooted: While equipped skills deployed from cover are buffed
  • Everlasting: While holstered, this weapon regenerates ammo while in cover